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Procedurally Generated World

00:00:36:00

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Technologies used

  • Vite.js
  • Events
  • GL Matrix
  • lil-gui
  • seed-random
  • simplex-noise
  • Stats.js
  • Three.js
  • Webpack

Brief Summary of the Project

  • This project uses Three.js to make a procedurally generated world.
  • It uses simplex noise to generate the terrain.
  • It uses GL Matrix to make the camera move around.
  • It uses lil-gui to make a GUI for the project.
  • It uses seed-random to make the world look different every time.
  • It uses Stats.js to show the FPS.
  • It uses Webpack to bundle the project.
  • It uses Vite.js to serve the project.
  • And then it is deployed on Vercel.